\Thief3\CONTENT\T3\SkeletalMeshes\), type a name and in section ActorX-Setup (down) put a check in front of all textured geometry. To do that, open Utilities (right, last, with hammer picture), press More. You can check your assignment by moving bones.ħ. Repeat this for whole mesh according to logic and sanity. For example, I pick these:Īfter that click on Assign to Link and pick Link (link are yellow, while picking they becomes red):Ĭlick Lock Assignments.
Now you can pick some vertices and link them. Repeat this operations with other four parts of Garrett.Ħ. Choose Vertex > Rigid and Blending: 3 Links. You can find it near pelvis.Īfter clicking this bone you'll see the window. I don't know if there is a big difference between choosing other bones. Pick any his part (I began from legs) and go to Modify > Physique and click on this button: (Forget about Skin, it's old screenshoot)ĥ. Textures won't work right in the game, but, I think, we can handle it later. Add Unwrap UVW modifier to each part of model: legs, body, hands, head, face. You also can check "Y-up to Z-up root node rotation", if you wantĤ. Go File > Import, choose Kaydara (*FBX) or All Formates and open our file.
Export Garrett to FBX: File > Export > Alias FBX.ģ. \Thief3\CONTENT\T3\SkeletalMeshes\Garrett_08.psk.Ģ. Import/Export of Skeletal Meshes (PSK)Īs big pictures are not allowed, they are hidden under links.ġ. It still can be found on TTLG for sure, but I've uploaded it anyway. Thief 3 PSK importer for Milkshape3D by Shockeye.
#3ds max 8 smd exporter archive#
The archive also includes a plug-in of unknown purpose ( ) LINK (1 MB). The version that built in 3DsMax does not do anything, I don't know why. ATM NOT USED IN TUTORIAL( ) LINK (74 KB).įBX-plugin, version, suitable for import models exported from Milkshape3D. According to my old records and wiki, is able to import the animation and probably models in 3Ds Max. I've uploaded them to Google.ĪctorX 3Ds Max 5.1 plugin for import/export animations and meshes, or main plugin. Some of them I've got from 2.5 years old downloads, because as find them again I failed. 3D-editor with wide import and export capabilities.Īll of them found somewhere on TTLG and DarkFate. So, I'm very sorry about creating one more thread, but I just want to collect all information and finally to dot the i's in this issue.
#3ds max 8 smd exporter how to#
I was looking on TTLG many times, this question appears often but without any relatively clear answer - HOW to do it. In 2010 I was maximalistic even more than now: "If someone could make it, I will". The answer was: "Yes" and these screenshots was shown ( ). The only one thing I asked before I've started to create my FM: "Is it possible to change Garrett's model?".